Three Yellow Sign Inspired Adventures for the Call of Cthulhu RPG
Curse of the Yellow Sign is a trilogy of stand-alone adventures for the Call of Cthulhu roleplaying game, inspired by the weird stories of Robert W. Chambers, the creator of The King in Yellow.
Each adventure is an “Act” in a greater play. A slow revelation of the greater, wicked universe.
The scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. Each adventure is designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques and advice you'd expect from me.
While previously released as PDFs, all three Acts have been revised, expanded and updated with even more cool and scary stuff. We've incorporated years of play experience. We are also able to redesign the visual look and feel of the book with new illustrations and designs.
Also, for the first time, the book contains Unnamable, a new Lovecraftian-style roleplaying system designed by John Wick along with conversion notes for each adventure. I designed Unnamable because I wanted a Lovecraftian system that better fit my own GM style. While I am a life-long fan of the Call of Cthulhu game, Unnamable is a more narrative system, focusing on the choices and sacrifices characters make in Lovecraftian fiction.
Curse of the Yellow Sign is a trilogy of stand-alone adventures for the Call of Cthulhu roleplaying game, inspired by the weird stories of Robert W. Chambers, the creator of The King in Yellow.
Each adventure is an “Act” in a greater play. A slow revelation of the greater, wicked universe.
The scenarios contain no blasphemous books, no monsters, no cultists and no Library Use rolls. Only ordinary humans confronted with the true nature of the universe. Each adventure is designed to be played in a single evening with limited preparation and maximum impact, filled with the kind of ruthless game master techniques and advice you'd expect from me.
While previously released as PDFs, all three Acts have been revised, expanded and updated with even more cool and scary stuff. We've incorporated years of play experience. We are also able to redesign the visual look and feel of the book with new illustrations and designs.
Also, for the first time, the book contains Unnamable, a new Lovecraftian-style roleplaying system designed by John Wick along with conversion notes for each adventure. I designed Unnamable because I wanted a Lovecraftian system that better fit my own GM style. While I am a life-long fan of the Call of Cthulhu game, Unnamable is a more narrative system, focusing on the choices and sacrifices characters make in Lovecraftian fiction.